The Encyclopedia of the Game Industry is a collaborative document produced as a class assignment in Dr. Laine Nooney’s undergraduate course, Video Games: Culture and Industry, taught in the Department of Media, Culture, and Communication at New York University.
For the assignment, each student independently writes an encyclopedia entry on a topic related to the contemporary game industry—whether a company, concept, geographic region, business model, etc. The goal of the Encyclopedia is to produce a snapshot of the industry at the moment the course takes place (currently in the late 2010s) as a public resource for historians in the future, stored on the Internet Archive.
The Encyclopedia is added to every semester, and students must choose new topics; revision of pre-existing entries will only be permitted every 5-7 years at minimum. Students are only marked by their initials and the year and semester they were enrolled in the course.
Style, focus, clarity, criticality, quality of citations, and even accuracy may vary from entry to entry, though only entries that received an 85 or higher are recorded in this document. References are provided for the purpose of verification of claims. Entries have not been edited after submission, except to correct glaring typographic or citation style errors.
This is an imperfect document. It should be both referenced and celebrated as such.